Visual Basic 2008 Programming: Business Applications with a Design Perspective
Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9
Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Appendix A Appendix B Appendix C Home
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Table of Contents

 Chapter in PDF

Chapter 1: Introduction
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The Case for Hands-On

When you are developing a VB program, you will be the speaker or writer of the language, not just a listener or reader. To be good at VB programming, you will do exactly as you would to learn a new human language. You will learn the vocabulary of VB. You will also learn the rules to combine the elements to form expressions and statements that express what you want the computer to perform. As you progress, you will also discover different ways of getting the same result. In many instances, the different ways may have different performance implications. You will be faced with design choices, and will select the more effective and efficient approach.

From learning the vocabulary to making an intelligent design choice, the development of your proficiency takes a lot of hands-on practice, which enables you to do the following:

Try This
You have seen how to code to display a line of text on the Console object. Write a line of code in VB to display the following text:
Practice makes perfect.
How do you feel about your experience with the experiment? As easy as the code may be, you should find that there are details to pay attention to. Only hands-on can provide this additional insight. The solution is given immediately before the summary section.

To repeat, merely reading the text is not enough. You may gain some knowledge of VB by reading, but you still need the hands-on practice to obtain the familiarity, the deep understanding, and the skills for effective delivery. This book provides many devices that facilitate your hands-on practice with VB. To gain that proficiency with VB, do the following:

Keep this in mind: Programming is more of an art than a science. The more you do, the better and the faster you can program. Hands on. Hands on. And more hands on.

Last change: February 13 2016 18:48:20.